Version 2.0 Update


After some months of trial, error, learning, performance woes, ghost crashes, and a lot of learning... Version 2.0 is just about set to release. The new update includes bug fixes, performance updates, map spawning improvements, asset overhauls, an additional weapon, a bigger ball, more enemies, upgrades that you can wager points on, and a final level. Oh, and customization.

The original Mass Cluster release for the Horror For My Valentine game jam finally got me off my seat and got me uploading a game, but it was rough around the edges and unpolished, as I believe most game jam games are. I took a step back from the initial project and had all intentions of leaving it there... However I was reinvigorated after stepping away for a short time and have been picking away at features, performance, logic, basically anything and everything to make this a more polished, more enjoyable and slightly more competitive experience that I could be more proud of. I also wanted to make sure I included a build for more than just Windows, and finally now have the means of accomplishing that, with only minor hiccups.

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